![]() By equipping one of the 12 Emblem rings Alear is seeking, a character can borrow the abilities of the ring’s corresponding hero. And the litany of possible character classes, including support monks, poison-wielding assassins, and fucking wolf riders, is extensive enough for several playthroughs.Įngage’s ring system adds another layer of strategy. The series’ “rock-paper-scissors” weapon triangle is back after Three Houses omitted it. It’s as laser-focused of a tactics game as I’ve played in years, one in which characterization and drama emerge chiefly from the turn-based battles themselves.īut there are plenty of other variables that make grind-oriented fights compelling. Suffice it to say, Engage is not pulling from the relationship-simulation school of RPGs, with its complex interpersonal story arcs and calendar-focused loop. I’ve written at length about the ways in which Engage departs from its predecessor, so I won’t dwell on those comparisons here. Another character shouts, “Oh no, are those bandits?”Ģ019’s Three Houses, one of the series’ best outings (my top spot goes to Awakening on 3DS) made brilliant use of social simulation in an academic setting to let you teach, console, criticize, and ultimately shape a small group of students across two time periods.One character notes how safe the location seems. ![]()
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